#pragma once
#include "entity.h"
#include "player.h"

class CScenery
{
private:
	int width;
	int height;
	double x;
	double y;
	bool move;
	bool background;
	RECT rect;
	HDC bufDC;
	HBITMAP bufBMP;
	HANDLE hImage;


public:
	CScenery(void);
	CScenery(double x, double y, char location[], bool background, int width, int height, bool move);
	~CScenery(void);
	void Draw(HDC graphics);
	void Update(double x);

};
